8/28/2023 0 Comments Factorio pollutionThis is end game, don't run straight into the base but throw the combat robots into the middle of the base to take the initial agro, and you run in at an arc and then take out the spawner bases. It will get annoying running the power out there though.ĥ) Destroyer capsules (be able to have 100+ combat robot followers), combat shotgun w/ AP shotgun rounds, power armor MK II w/ 3+ reactors, 5+ personal shields MK II, and 2+ robot legs. This also works with personal roboport and power armor mk I (Or II) if you have a portable fusion reactor installed. Stamp that with your blueprint and let your construction bots do the dangerous deed. Use the tank gun to shoot long distance while the turrets protect your tank from the biters.Ĥ) Laser Turrets + construction robots (bring blueprint, 2 roboports, 50 construction robots, big electric poles (bring lots), and lots of laser turrets) You can fit 9 laser turrets around a big pole. So I generally attack and kill biters before the pollution cloud gets to them.ġ) Piercing ammo + submachine gun + heavy armor.Ģ) Turret creep w/ piercing ammo (place ~3 turrets out of range, fill, move a little closer, place 3 more turrets fill, move a little closer, place 3 more turrets, fill, retrieve furthest away turrets, repeat) OR shotgun + poison capsules (you can throw farther than the big worms).ģ) Turret bunker + tank. Biter evolution is based off of time, pollution, and spawner (base) kills. Anyways, I preemptively clear out biter bases so you don't get the "wall of death".
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